58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#ifndef VIRTUALMACHINE_H
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#define VIRTUALMACHINE_H
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#include "vector"
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#include "stack.h"
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using std::byte;
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using std::vector;
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class Subprog {
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public:
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Subprog (vector<byte> id, byte mode, vector<vector<byte>> commandBytes);
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vector<byte> id;
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byte mode;
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vector<vector<byte>> commandBytes;
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Stack stack;
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void execute ();
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vector<byte> returnedValue {};
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};
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class VirtualMachine {
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public:
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VirtualMachine (bool isDebugModeOn);
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void bindStopPoints (int* stopPoints);
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void includeVoid (Subprog subprog);
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vector<vector<byte>> parseCommands (vector<byte> allByteCode, int byteCodeLength);
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vector<Subprog> subprogs;
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// Registers
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// [16-bit (4 bytes)]
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// General
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byte EAX[4];
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byte EBX[4];
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byte ECX[4];
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byte EDX[4];
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// [32-bit (8 bytes)]
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// General
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byte AX[8];
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byte BX[8];
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byte CX[8];
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byte DX[8];
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// [64-bit (16 bytes)] // General
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byte RAX[16];
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byte RBX[16];
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byte RCX[16];
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byte RDX[16];
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// [128-bit (32 bytes)]
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byte BAX[32];
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byte BBX[32];
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byte BCX[32];
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byte BDX[32];
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private:
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bool isDebugging;
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void debugModeOutput ();
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};
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#endif // VIRTUALMACHINE_H
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