cmake_minimum_required(VERSION 3.5)

project(ai-adventure-labs VERSION 0.1 LANGUAGES CXX)

set(CMAKE_INCLUDE_CURRENT_DIR ON)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 COMPONENTS Widgets REQUIRED)
find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Widgets REQUIRED)

set(PROJECT_SOURCES
        main.cpp
        mainwindow.cpp
        mainwindow.h
        mainwindow.ui
        welcome-window.h welcome-window.cpp welcome-window.ui
        server.h server.cpp
        create-chat.h create-chat.cpp create-chat.ui
        charactercard.h charactercard.cpp charactercard.ui
        connect-window.h connect-window.cpp connect-window.ui
        difference-warning.h difference-warning.cpp difference-warning.ui
        source.qrc
)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(src
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET src APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(src SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(src
            ${PROJECT_SOURCES}
        )
    endif()
endif()

target_link_libraries(src PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(src PROPERTIES
    MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(src)
endif()
