cmake_minimum_required(VERSION 3.16) project(ConanCraft-Launcher VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network) set(PROJECT_SOURCES main.cpp welcome.cpp welcome.h welcome.ui ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(ConanCraft-Launcher MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET ConanCraft-Launcher APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(ConanCraft-Launcher SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(ConanCraft-Launcher ${PROJECT_SOURCES} loading.h loading.cpp loading.ui source.qrc loading-worker.h loading-worker.cpp locales.h locales.cpp install-java.h install-java.cpp network-downloader.h network-downloader.cpp fs-tools.cpp fs-tools.h prog-constains.h prog-constains.cpp install-i2p.h install-i2p.cpp i2p-controller.h i2p-controller.cpp personal-account.h personal-account.cpp personal-account.ui ) endif() endif() target_link_libraries(ConanCraft-Launcher PRIVATE Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.ConanCraft-Launcher) endif() set_target_properties(ConanCraft-Launcher PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS ConanCraft-Launcher BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(ConanCraft-Launcher) endif()